01
IDENTITY
Identity — bilingual and cultural strengths
Family language and Korean social experience become global communication assets. Game roles and stories let students explore “who I am” safely.
FOR SCHOOLS · GAME-BASED EDUCATION
Gamified K-12 programs for multicultural and immigrant students—know yourself, lead others, design your path.
Global Leader School is EIG's school-entry education hub. Through board games, activity cards, and team missions, students experience identity, leadership, and career design—then connect that growth to communication and global awareness.
01
IDENTITY
Family language and Korean social experience become global communication assets. Game roles and stories let students explore “who I am” safely.
02
LEADERSHIP
Team missions and role-play practice listening, conflict resolution, presenting, and decision-making—leadership usable in the classroom.
03
CAREER
Cases from K-brands, export, and cultural content make future roles concrete. Students map paths where language and background are strengths.
04
FORMAT
Lectures, workshops, camps, or semester programs designed around school calendars and goals—with teachers and counselors when needed.
FOR SCHOOLS
Modules for classes, clubs, and special lectures linking identity, leadership, and careers through games.
FOR STUDENTS
Multicultural and immigrant backgrounds are reframed as strengths through expression, collaboration, and career exploration.
FOR COMMUNITY
Narratives and campaigns that see multicultural youth as future global talent.
WHO IT SERVES
K-12 multicultural and immigrant students, linked general classes, education offices, schools, and mentor groups
Gamification (boards, cards, team missions), workshops, camps, mentoring—designed around institutional goals
We listen to school size, grade, and goals, then propose a pilot class or semester curriculum.
NEXT STEP
Share grade, group size, and goals—we will propose a pilot class or semester curriculum.